qxc Speaks: Proposed Zerg Changes

Post written by Kevin “qxc” Riley of compLexity Gaming. Why? The purpose of these gameplay changes is not to address balance. The purpose of these gameplay changes is to make the game more fun and interesting by changing fundamentally how certain units work. Balance can come later by modifying numbers. These changes reflect my own personal…

qxc Speaks: Avoiding Supply Blocks

Post written by Kevin “qxc” Riley of compLexity Gaming. Starcraft is all about increasing your army as quickly as possible. The faster your supply on the field grows, the better your position will generally be. Nothing hinders growth more than getting supply blocked. Early on, missing just 1 or 2 supply at the correct times will make it…

qxc Speaks: IEM Cologne in Retrospect

Post written by Kevin “qxc” Riley of compLexity Gaming. It’s been about a week since I returned from IEM Cologne. While I did not achieve victory, I feel like I achieved success. I overcame some significant personal weaknesses and put on a better performance than I have in a while because of specific planning and consideration.…

qxc Speaks: IEM Cologne and Training

Post written by Kevin “qxc” Riley of compLexity Gaming. IEM Cologne is fast approaching and will be my first major international tournament of 2014. In 2013 I attended a multitude of events including multiple IEM’s and a homestory cup, but did not place particularly well. While showing good games in qualifiers I wasn’t able to stand against the Koreans that…

qxc Speaks: Order of Expansions

Post written by Kevin “qxc” Riley of compLexity Gaming. Featured image sourced from Liquipedia. On many of the older maps, the order of expansions was relatively easy/obvious. From the most recent and current ladder pool Daedalus Point, Alterzim Stronghold, Star Station stand out as some of the maps that it was most obvious in how you should…