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Home » ‘Age of Empires II: Definitive Edition’ Adding Indian Dynasties

‘Age of Empires II: Definitive Edition’ Adding Indian Dynasties

Fully remastered with beautifully enhanced audio and graphics that support up to 4K, brand-new narrative, major gameplay improvements, and great support for multiplayer and achievements, this definitive edition brings back the original “Age of Empires II” with its previously released content, as well as brand new content “The Last Khans.”

Players can experience “Age of Empires II” at its best ever with brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.

Twenty years after its original launch, Microsoft is proud to announce the Definitive Edition of the beloved classic Age of Empires II.

Explore history in all of its epic moments in Dynasties of India – the exciting third expansion for Age of Empires II: Definitive Edition, coming to Steam and the Microsoft Store on April 28, 2022.

It is available now for pre-order or to add to your wishlist – we know you’ve been waiting! Here are some of the new features you can expect:

Three new civilizations for you to master and challenge your friends, each including new unique units and technologies.

Battle your way through three new campaigns spanning across India, uncover betrayals and reclaim your lands while immersing yourself in the stories of history.

Earn 23 new achievements on your Xbox or Steam account! Full list below.

Dynasties of India will be released on Steam and the Microsoft Storestarting April 28, 2022!

Three New Civilizations

The Bengalis

Navigate the winding rivers and dense jungles of Bengal as you build a thriving economy to fuel unstoppable armies of elephants. The Bengali unique unit is the Ratha, a sturdy chariot that can switch between melee and ranged attack modes.

The Bengalis focus on elephant and naval units. Bengali elephants, in addition to benefiting from a strong technology tree, are more resistant to anti-elephant bonus damage than those of other civilizations. Additionally, their attack speed can be boosted by researching the unique technology Paiks, which also improves Rathas. Bengali ships regenerate hitpoints, increasing their longevity. These strengths are built on the back of a strong economy.

Bengali Town Centers automatically spawn additional Villagers whenever each next Age is reached, and the Bengalis can support a larger economy after researching the unique technology Mahayana, which reduces the amount of population space that each Villager takes up. Finally, Bengali trade units and those of their allies generate food in addition to the gold that is accumulated during each trip to/from an allied Market.

Elephant and Naval Civilization


Elephant units receive 25% less bonus damage and are more resistant to conversion.

Town Centers spawn 2 Villagers when the next Age is reached.

Ships regenerate 15 HP per minute.


Unique Units

Ratha – Bengali unique chariot that can switch between melee and ranged attacks. Strong vs. infantry. Weak vs. Skirmishers and Camel Riders.

Armored Elephant – Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.

Unique Techs

Paiks (Rathas and elephant units attack 20% faster)

Mahayana (Villagers take 10% less population space)

Team Bonus: Trade units yield 10% food in addition to gold

The Dravidians

Seize control of the lucrative Indian Ocean trade routes and utilize advanced metallurgy as you build one of the wealthiest sea empires of medieval Asia. The Dravidian unique units are the Urumi Swordsman, a warrior wielding a scathing flexible sword, and the Thirisadai, a massive vessel that dominates the high seas.

The Dravidians focus on infantry and naval units. Cheaper Barracks technologies, a strong technology tree, the devastating Urumi Swordsman unique unit, and the unique technology Wootz Steel — which causes infantry and cavalry attacks to ignore the armor of enemy units — make Dravidian infantry among the most formidable in the game. In addition to being able to access the powerful Thirisadai, Dravidian naval power is augmented by increased carry capacity for Fishing Ships and Fishermen, as well as the fact that their Docks and those of their allies provide additional population room.

However, another Dravidian trademark is pure versatility. Upon advancing to each next Age, the Dravidians receive 200 additional wood that can be put towards a variety of uses and strategies. Their Skirmishers and Elephant Archers fire faster, making them more effective in combat. Additionally, their elephant units will regenerate hit points once the unique technology Medical Corps is researched, increasing their longevity.

Infantry and Naval civilization


Receive +200 wood when advancing to the next age.

Fishermen and Fishing Ships carry +15.

Barracks technologies cost -50%.

Skirmishers and Elephant Archers attack 25% faster.


Unique Units

Urumi Swordsman – Dravidian unique infantry unit which can charge its attack. Strong vs. buildings and infantry. Weak vs. archers at long range.

Armored Elephant – Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.

Thirisadai – Dravidian unique warship that fires multiple projectiles. Strong vs. warships.

Unique Techs

Medical Corps (Elephant units regenerate 20 HP per minute)

Wootz Steel (Infantry and cavalry attacks ignore armor)

Team Bonus: Team Bonus: Docks provide +5 population room

The Gurjaras

Ride swift mounts across the fertile fields and open plains of western India and unleash diverse armies of sturdy warriors upon your enemies. The Gurjara unique units are the Shrivamsha Rider, a speedy cavalry unit that can dodge enemy attacks, and the Chakram Thrower, an infantry unit that unleashes volleys of deadly metal discs.

The Gurjaras also begin the game with a Camel Scout instead of a Scout Cavalry, and can train more Camel Scouts starting in the Feudal Age.The Gurjaras focus on cavalry and camelry. Their mounted units deal additional bonus damage against the enemy units that they counter, while their camelry and elephants — and those of their teammates — also train faster. Gurjara camelry also benefit from additional armor once the unique technology Frontier Guards is researched.

The Gurjaras also benefit from a variety of useful economic bonuses. They begin the game with two additional Forage Bushes near their Town Center, and they can garrison livestock inside of Mills to slowly but indefinitely generate food instead of slaughtering them with Villagers. Gurjara Docks can be garrisoned by Fishing Ships, allowing theirs and those of their allies to take refuge when under attack. Finally, researching the unique technology Kshatriyas reduces the food cost of all military units, making them more affordable and easy to mass.

Cavalry and Camel civilization


Start with 2 Forage Bushes

Can garrison Mills with livestock to produce food

Mounted units deal +50% bonus damage

Can garrison Docks with Fishing Ships


Unique Units

Chakram Thrower – Gurjara unique infantry unit with ranged melee attack. Strong vs. infantry. Weak vs. archers and siege weapons.

Shrivamsha Rider – Gurjara unique light cavalry unit which can dodge projectiles. Strong vs. archers. Weak vs. Pikemen and Camel Riders.

Camel Scout – Gurjara unique scout unit. Strong vs. cavalry. Weak vs. Pikemen, Monks, and archers.

Armored Elephant – Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.

Unique Techs

Kshatriyas (Military units cost -25% food)

Frontier Guards (Camel Riders and Elephant Archers +4 melee arm

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