Aesir Interactive’s Police Simulator: Patrol Officers is a very fun game that just debuted recently and has been catching a lot of attention. Gamers who like simulation games are especially excited. This is a guide to help guide (pun intended) you into the game and learn the work week and shifts.
First things first—before starting your patrol, you have to choose which shift you want to play on the shift selection map. When starting a new career, you can only choose the first available neighborhood and no others. Later on, you can choose between additional available shifts/neighborhoods in your currently assigned district. Also, at the end of every shift, patrol officers have to report back at their desks in the precinct to end their shifts. If a patrol officer loses all of their Conduct Points during a shift, the shift is lost and it ends immediately. No Bueno.
Unlike your typical office jobs, but much like any other public service job, a patrol officer’s workweek is generally scheduled between Monday and Sunday, with no fixed weekend. In Police Simulator Patrol Officers, on each Monday, players can choose the city district they want to serve in for this workweek. The district selection cannot be changed during the chosen ongoing workweek.
During each workweek, you can take off for a total of two days. Which days you take off is your choice. It can be used to skip shifts you currently don’t want to play.
In Police Simulator: Patrol Officers, each shift has the following properties:
Foot patrol or car patrol. Car patrols can only be chosen when a patrol car is unlocked.
High crime or low crime. Some neighborhoods might currently be known for high crime rates.
Day shift or night shift. Days are usually busier but on night shifts some crimes or violations can happen more often.
Weekday differences: The day of the week can have some impact on crime rates or no-parking zones in specific neighborhoods. For example, on weekends, more driving under the influence of alcohol/drugs can be expected to be more common.
At the end of every shift, patrol officers have to report back to their desk in their precinct to end their shift. If a patrol officer loses all Conduct Points during a shift, the shift is lost and ends immediately.
In Police Simulator: Patrol Officers, each standard shift is 20 minutes long (8 hours in the game). Free-roam shifts last 8 hours (also 8 hours in the game). At the end of every shift, patrol officers have to report back to their desks in the precinct to end their shift.
When a shift ends, after a small buffer time, no new shift points can be gathered. However, duties that are active can still be finished and will be rewarded. Just be aware that losing Conduct Points is still possible even after the shift ended.
Shift Points/ District Xp
With justified actions and if doing a good job, patrol officers earn Shift Points during their shift. District XP (District Experience Points) are earned by successfully ending a shift. The amount of earned District XP depends on:
The total amount of Shift Points players earned by doing their duty. For example, rightfully issuing tickets, resolving motor vehicle accidents, and all other duties.
The total amount of Conduct Points the player has left. The more Conduct Points a player lost during a shift, the less District XP will be earned.
Players receive a bonus on District XP when playing in single-player mode.
Players receive a bonus on District XP when clearing a neighborhood of high crime.
Once enough District XP are gathered, players will receive a Duty Star. In each city district, players can earn an individual maximum amount of District XP.
There you go, some good tips about the typical workweek in Police Simulator: Patrol Officers! Just remember to play it on a good gaming PC or gaming laptop.
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