For the past couple of years, the video game genre known as MOBA has dominated the world of mobile gaming. Game developer, Riot, has finally decided to take a step into that realm as they recently announced League of Legends: Wild Rift.
Wild Rift is the mobile version of League of Legends and as Riot confirmed, it will not be a port of the PC version. It will be similar to the gaming PC version, however, as it features the same 5v5 MOBA gameplay and has its features adapted for mobile and console play. Wild Rift is also said to feature a new twin-stick mechanic and has a game span explicitly designed to last for 15 to 18 minutes, per battle.
Another thing that Riot confirmed was that not all League of Legends champions and skins will be available in Wild Rift when it launches. Some of the champions that are possibly not included in Wild Rift’s release are Zed, Veigar, and Teemo.
Other than those things, Riot didn’t reveal the full extent of the game’s mobile version and its overhauls just yet. But it seems that there will be significant changes and a lot of differences between the mobile and PC versions of LoL. This may also be the reason that Riot has to warrant a new subhead for Wild Rift.
LoL: Wild Rift is set to roll out in various regions during its alpha and beta phase. However, Riot hasn’t confirmed any release date as of yet.
Aside from LoL: Wild Rift, Riot has also announced the development of a card game and a new shooter game that both exist in the League of Legends universe