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Home » Warhammer 40,000: Inquisitor Prophecy Review – A Massive Step in the Right Direction for an Already Great ARPG

Warhammer 40,000: Inquisitor Prophecy Review – A Massive Step in the Right Direction for an Already Great ARPG

Warhammer 40,000: Inquisitor Prophecy
Neocore Games

Warhammer 40,000: Inquisitor – Martyr debuted back in June of 2018 and many people thought that it played similar to a Diablo-like ARPG (action role-playing game), only set within the Warhammer 40K universe. Unfortunately, it also came loaded with its share of nasty, almost game-halting bugs and a fairly limited amount of content.

To its credit, game developer, Neocore, has since released patch after patch and update after update which have done a great job in squashing bugs and fleshing out the game’s rather threadbare scaffolding. In another brilliant move, the devs made mini-DLC missions available for purchase, not only for a few actual dollars but you can also buy them with the game’s internal currency.

Personally, I’ve played all of the Diablo titles (including many of the innumerable Diablo clones) and I in my humble opinion, Inquisitor Martyr is better than any of them. It emulates the gritty, violent, amoral grimdark setting of WH40K perfectly, as opposed to the bright, cartoony atmosphere of its main competitors: Diablo 3 and Path to Exile. It also doesn’t overwhelm you with gratuitous loot drops, which makes the good ones that you do acquire feel much more valuable.

Warhammer 40,000: Inquisitor Prophecy is the first big expansion for Inquisitor Martyr. It’s a stand-alone affair so you don’t need to already own the original title in order to play it. Prophecy offers a brand new campaign, the new Tech Adept summoning class, and a massive 2.0 overhaul which vastly improves the existing game.

In the main story mode you’ll go up against a whole host of monstrous entities, including the voracious Tyranids, the nefarious Dark Eldar and even the grotesque legions of Nurgle’s Chaos Space Marines. The only races that seem to be missing from the series now are the Tau, Necrons, and Orks (please give us Necrons!). Needless to say, there’s a lot of purging that needs to be done in the name of the Emperor.

Inquisitor Prophecy’s new class is probably my new favorite, after playing the original three classes from Inquisitor Martyr, over and over. The Tech Adept is essentially an Adeptus Mechanicus by trade, but he also fancies purging the many enemies of the Imperium of Man (you know, the important work of the Inquisition) in his spare time.

The Tech Adept is a very fun summoning class that I feel was very much missing from the original game. Most of his mechanical mojo is based upon the seven types of constructs he is able to summon and each one of these constructs has their own set of abilities, items, and unlocks to be equipped with. That is, once you find you favorite ones.

The Tech Adept functions as a father-figure for his robotic army, in that he constantly has to repair and maintain them. With his mechanical “sons,” he can bring some seriously withering firepower to the battlefield in the form of shock attacks, slowdowns and knockbacks. His combat style is a welcome change of pace that allows you to kick up your heels, crack out a cigar, and let your trusty metal legions do all of your dirty work.

Another thing that has been improved is the general flow of the game. For instance, once you finish all of the story missions (which is no small feat), you now have several new end game modes to play around with.

Void Crusade is a new addition that has you choosing different, highly dangerous locations to travel to and taking on ultra-powerful foes (as well as potentially getting equally powerful loot).

Ordos missions are highly prioritized assignments for inquisitors who prefer fighting certain types of enemies. You can specialize in Ordo Malleus, Ordo Xenos, and Ordo Hereticus, each of which will allow you to access to brand new perks and store options.

The game’s crafting system has also been vastly improved and now you have the ability to add sockets to items, allowing you to imbue your equipment with gems and runewords in the form of psalms. Ultra-powerful loot items such as Archeotech and Deamonforged equipment can now be acquired while you’re out purging baddies, which really adds a lot to the mid-to-late game phases.

With all of the new modes, equipment, class, etc., Warhammer 40,000: Inquisitor Prophecy is a major step in the right direction for an already awesome game. If you’re a fan of ARPGs or Warhammer 40K, you owe it to yourself to pick up this fantastic and addictive expansion.

SCORE: 87%

Warhammer 40,000: Inquisitor Prophecy has some pretty nice looking graphics that make its ARPG-based gameplay truly shine. However, you want to have a pretty beefy gaming PC or gaming laptop in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:

Visit CyberpowerPC’s website to check out all of the other great deals as well!



1 thought on “Warhammer 40,000: Inquisitor Prophecy Review – A Massive Step in the Right Direction for an Already Great ARPG”

  1. gratuitous drops LMFAO what cyber stank are you smoking.
    there is nothing at all gratuitous about the drops in fact they are extremely far and between like months of grinding to get even something remotely close to an upgrade. I know the martyr was much better at drops and made you feel like playing to get to the next level . this prophecy is down right non- worthy of any kind of praise for drops. I have yet to get a single drop that’s I can go AHHH nice … not one. since prophecy came out.

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