LoLTalk: Thoughts on 4.5

Post written by sponsored streamer/YouTuber TiensiNoAkuma. Check out his channel and stream here and here!
Of patch 4.5 There were a few huge changes, here’s a quick rundown, I’m also including the Kassadin rework of patch 4.4.

  • Index:

Reworks:

  • Kassadin
  • Rengar
  • Gragas

Nerfs:

  • Khazix
  • Wukong
  • Lee Sin
  • Lulu
  • Renekton

Buffs:

  • Miss Fortune
  • Dragon

Item Changes:

  • New Items:
  • Feral Flare
  • Aether Wisp
  • Forbidden Idol

Item Balancing:

  • Boots

Rune Changes
Summoner Spell Changes:

Reworks:

Kassadin received nerfs to his base damage all around. In exchange his damage output is now reliant on his mana pool and he gets a free shield whenever he casts Q-Null Sphere. What this means is that his laning phase is buffed slightly but his midgame is nerfed. Kassadin now has to play for lategame, which is when he’ll have the most amount of mana. He’s forced to buy Seraphs embrace and Rod of Ages which are both late game items. His lane phase is stronger due to the fact that he can get a free shield during exchanges and a quick burst auto attack from his W-Nether blade which now only buffs one auto attack. I haven’t seen him picked or banned for a while now.

Rengar received some large changes to his playstyle. His E-Bola strike is now a skill shot, and overall his base damage, tankiness, and utility was buffed while his sccalings were nerfed. Riot also added a mark that appears above your head if a rengar is near you while he in ult stealth. Essentially, Rengar is now better played as a hard tank carry as opposed to the old insta-kill assasin. From my personal experience he is now very, very difficult to kill, but lost his assasination potential. In my opinion he received a pretty heavy nerf to his late game power since the only two things that matter late game are high damage and hard CC, he now only has an empowered 1.75 second skill-shot root.

Gragas was also reworked, turned from a tanky mage burster into a tanky cc champion. His playstyle has basically completely changed. In exchange for his old damage output (He lost .4 AP scaling and base damage nerfs), Gragas has gained a slow from his Q-barrel roll, a stun/knockback from his E-body slam, and a single auto attack buff from his W-drunken rage which now lets him walk around. Not to mention he now gets magic resist per level and gains 4% of his max health instantly per spell cast every 8 seconds. In my opinion he’s in the same boat as Leona, a hard CC tanky mage with low ap scalings. This is a hard hit to old Gragas players, his place in a team has changed completely.

Nerfs

Not anything too large but there were slight nerfs to champions who’ve been considered a little overpowered these last few weeks:

Khazix: Cooldown time between Ult casts and no longer reduces turret damage

Wukong: R-Cyclone ad ratio nerfed and Armor shred from Q- Crushing Blow reduced

Lee Sin: W-Safeguard has an increased 14 second cooldown if used onto a ward, but a 7 second cooldown if used on an ally/himself.

Lulu: E- Help, Pix! Base damage nerfed

Renekton: R-Dominus health gain and aoe magic damage nerfed early game and buffed late game

Buffs:

Miss fortune: Overall damage increased, Q-Double up cooldown reduced to 3 seconds at max level

Dragon Pit: Dragon is now tankier and deals more damage

Item Changes:

                New Items:

Feral Flare: A new jungle item that builds off of Wriggle’s Lantern, it gives you a ward                                                           that has a increased casting range, and extra damage per auto attack which                                                     scales off of the number of assists/kills/jungle camps you kill. This is a jungle                                                             item for auto attack heavy champions, do not pick this up if you rely on spell                                                             casts to kill.

Aether Wisp: An intermediate item for Lichbane and Twin shadows, it gives Ability                                                                    power and movespeed

Forbidden Idol: An intermediate item for Morellonomicon and Talisman of Ascension, it                                                                             gives mana regen and cooldown reduction

Item Balancing: Boots

Nerfs:

Homeguard: Restores more health/mana per second instead of max health/mana

Buffs:

Alacrity: 5 more movespeed

Captain: 2% more movespeed for allies

Furor: Cheaper (475 now)

Distortion: Increases movespeed after using teleport/flash/ghost, CDR reduction                                          reduced to 20%

Rune Changes

                Nerfs:

Flat Armor Seals and Lifesteal Quints

Buffs:

Hp/Regen/Armor/Cooldown Runes all buffed

In my opinion you don’t really need to change your page unless you’re confident with your early game. If you have confidence that you won’t lose lane phase to a physical dps carry then I’d suggest using per level health/armor seals

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